Does anyone know which 3ds chunks Blitz LoadMesh() function uses to create an entity?
And if it calculates them in a specific way?
Or is there a way to find this out?
Perhaps this question is a bit off-topic here but I thought I´d give it a go. ;)
And if it calculates them in a specific way?
Or is there a way to find this out?
Perhaps this question is a bit off-topic here but I thought I´d give it a go. ;)