Single Surface Particle Systems for Split Screen

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I'm making a split screen game (two cameras) and I want to have sprites that always face the camera, both cameras. Is it possible to do this with single surface particle systems? And if it is would it still be faster because I imagine you'd need to rebuild the mesh for each camera render?

Note: The cameras are rendered separately because I have entities that are only shown on one camera (eg. Star Spheres)