CP - Alien Breed Remake - 5

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http://www.perturbatio.com/files/AB/code.zip
http://www.perturbatio.com/files/AB/media.zip
http://www.perturbatio.com/files/AB/music.zip

Last Zip update: 2004-10-04 23:24:10 (Forum Time)





TODO:

Player, Alien clipping and accuracy
- improve collision detection with player/alien, bullet/alien, alien/player, alien/wall and player/wall.

Weapon Graphics
- For when you see them on the ground and pick em up! Also we need dead people decals! (see extend editor)

Different bad guys (need more, more!!!)
- Extend the Alien type to allow for different bad guys, including face huggers scuttling around and stuff. This would mean the radius needs to be included in the type and probably an offset variable so the image is drawn centrally, ie 64x64 would have an offset of 32 a 32x32 would have an offset of 16 etc.

Sound (partially done)
- There is some sound media in the original downloads from coffeedotbean but this needs to be implemented.

Ammo
- Needs to distiguish what weapons it's for

Intex system console
- Tiles for the intex systems so player can access it, this allows players to buy armour, weapons, ammo, health, etc. Maybe even sell stuff too?!

More Alien media
- Currently it's not animated, doesn't die etc etc. And if we made more than one alien too, also I think we need static bad guys too like auto cannons etc.

More Player media
- Personally I think we can cut half the animation frames out and you'd not notice, and use the spares for death and pain animation.
- More rotation animation?

Extend Editor (nearly/partially done)
-Need an object & script editor

Extend Scripting (basics in place)
- Need trigger code for 'onevery(n)' and 'onrandom(n,m)' and script support for createalien(), playsound(), animate()
for placing bad guy spawn points , ambient sounds, animated decals etc. (Mark Tiffany to progress code, feel free to create some animations).