@Bouncer - I think you've conclusively proved that SS is faster with that test. I even tried swapping the sprite for a standard 2 poly mesh but the results are identical.
The question was just theoretical, because I can't see the reason *why* it should be faster to rebuild a mesh every frame - but apparently it is :)
The question was just theoretical, because I can't see the reason *why* it should be faster to rebuild a mesh every frame - but apparently it is :)