"maybe if I had 2000 particles the single surface would be faster but with only 430 the Copied sprites are faster. I got some stupid like 13 fps with 430 (non-updating) single surface sprites"
As has been said before, 430 non updated single surface sprites means a static mesh with 860 polygons. There is no way a single 860 polygon object was running at 13fps on your system, while 430 two polygon objects was running faster. You have the same number of polygons in both, yet one has multiple surfaces. You obviously did something VERY VERY wrong in your test. Blitz would be unusable if one 860 polyogn object dropped the framerate to 16fps.
Hell, each character in that Arial Antics game probably has more polygons that that. And your terrain definitely does.
As has been said before, 430 non updated single surface sprites means a static mesh with 860 polygons. There is no way a single 860 polygon object was running at 13fps on your system, while 430 two polygon objects was running faster. You have the same number of polygons in both, yet one has multiple surfaces. You obviously did something VERY VERY wrong in your test. Blitz would be unusable if one 860 polyogn object dropped the framerate to 16fps.
Hell, each character in that Arial Antics game probably has more polygons that that. And your terrain definitely does.