Single surface VS CopyEntity - the big fight live

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Just did some testing...

2000 particles...

STATIC SPRITES
(no movement, no nothing... just render)
= 85fps

SIMPLE SINGLE SURFACE SYSTEM
(with position updates)
= 220fps


so there's your difference... just displaying sprites is MUCH slower than my whole SS particle system with position updates.


see for yourself...

download
http://www.kotiposti.net/naama/compare.zip (<30kb)

compile TEST_SINGLESURFACE and TEST_SPRITES