Just did some testing...
2000 particles...
STATIC SPRITES
(no movement, no nothing... just render)
= 85fps
SIMPLE SINGLE SURFACE SYSTEM
(with position updates)
= 220fps
so there's your difference... just displaying sprites is MUCH slower than my whole SS particle system with position updates.
see for yourself...
download
http://www.kotiposti.net/naama/compare.zip (<30kb)
compile TEST_SINGLESURFACE and TEST_SPRITES
2000 particles...
STATIC SPRITES
(no movement, no nothing... just render)
= 85fps
SIMPLE SINGLE SURFACE SYSTEM
(with position updates)
= 220fps
so there's your difference... just displaying sprites is MUCH slower than my whole SS particle system with position updates.
see for yourself...
download
http://www.kotiposti.net/naama/compare.zip (<30kb)
compile TEST_SINGLESURFACE and TEST_SPRITES