I agree with Skitchy. I did a test with Rob's system vs. copied sprites.
430 sprites and the standard method (non-single surface) was faster by about 4X. This was also updating the sprites and not updating the single surface system. If you don't use CopyEntity() then they are really slow, but otherwise it's usually ok.
430 sprites and the standard method (non-single surface) was faster by about 4X. This was also updating the sprites and not updating the single surface system. If you don't use CopyEntity() then they are really slow, but otherwise it's usually ok.