Good fun jfk :)
If I may suggest...
Add some inertia to the player movement, it doesn't feel right just stopping dead when you let go of a movement key.
I think you should make picking items up a little easier, it feels like you have to aim perfectly for it to work.
Keep the player crouched when in vents/air ducts.
Halo is rude
The gun movement is too strong, and if I'm not mistaken is circular.
Do the doors always open towards the player, it felt that way.
Very much a level design thing but, it felt very 'static'. Some fans, steam pipes, flickering lights, animated cursor of the PC screens? Anything just to liven it up a bit.
Also, is the player a vampire? Because when I looked down at a reflective floor, I don't see myself :)
Keep up the good work!!!
Tom
If I may suggest...
Add some inertia to the player movement, it doesn't feel right just stopping dead when you let go of a movement key.
I think you should make picking items up a little easier, it feels like you have to aim perfectly for it to work.
Keep the player crouched when in vents/air ducts.
Halo is rude
The gun movement is too strong, and if I'm not mistaken is circular.
Do the doors always open towards the player, it felt that way.
Very much a level design thing but, it felt very 'static'. Some fans, steam pipes, flickering lights, animated cursor of the PC screens? Anything just to liven it up a bit.
Also, is the player a vampire? Because when I looked down at a reflective floor, I don't see myself :)
Keep up the good work!!!
Tom