calculating normals or: i can't find my own typo

Blitz3D Forums/Blitz3D Programming/calculating normals or: i can't find my own typo

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your math is right, but it's just the order of the links that determines the normal of each node. just like triangles ;)

switch links 1 and 2 of nodes n1, n2, and n7 and you'll see the normals are all facing out.