you have the choice to use a Flip True or a Vwait:Flip 0. Usually the Vwait method gives you the proper buffer flip (hardware synced), but I was told this didn't work on some machines, so you can choose to use Flip 1, that is using 50Hz AFAIK. Just set it in the options.
Well, my plans contain both, a cheap license model for other teams, if they want to use it at all, and at the other hand I will use it for my own game. Let's see if I can find some help for the level design. Yes, I am looking for designers and artists.
I am currently finishing the toolset and their GUIs, basicly it's all ready but the GUIs. Plus a good documentation.
Licenses will probably cost around 50$, didn't fix this yet.
I worked 2 years on this.
>>"Your media sucks."<<
Well, that WAS rude.
Well, my plans contain both, a cheap license model for other teams, if they want to use it at all, and at the other hand I will use it for my own game. Let's see if I can find some help for the level design. Yes, I am looking for designers and artists.
I am currently finishing the toolset and their GUIs, basicly it's all ready but the GUIs. Plus a good documentation.
Licenses will probably cost around 50$, didn't fix this yet.
I worked 2 years on this.
>>"Your media sucks."<<
Well, that WAS rude.