Limit on Collisions?

Blitz3D Forums/Blitz3D Beginners Area/Limit on Collisions?

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Yes I am using a large scale but I am moving the world around the camera (and not vice-versa) by using a world pivot to keep the camera at or near 0,0,0. The collisions are very near the camera as well. This large world works perfectly (absolutely no floating-point errors) until I introduce MULTI-entity collision checks.

I'll try to post code without posting the entire (large) project.