Setting Handle Point for Mesh?

Blitz3D Forums/Blitz3D Programming/Setting Handle Point for Mesh?

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Was wonder if theres anyway to change the handle of where entity\mesh operations like RotateEntity\Turn\Translate\Etc are performed?

Recently added in an option to rotate a turret on a tank for my tank game around, to find out it doesnt rotate at the point which I wanted it to rotate at (which was 0,0 in the modeller I use, Wings3d).

I get the feeling I might have to use a pivot, parent turret to it, and manually position it above my tank...