Can anyone tell me how many EntityTypes and/or entity collisions Blitz3D can keep track of at once? Is there a limit or is it just dependant upon the computer the game is running on?
Two Types with a total of two entities works fine but I'm running into some weird world coordinate problems when I introduce two EntityTypes over a total of Twenty-one entities. It almost feels like integer wrapping.
Two Types with a total of two entities works fine but I'm running into some weird world coordinate problems when I introduce two EntityTypes over a total of Twenty-one entities. It almost feels like integer wrapping.