well then you'll just have to start again from scratch.
I'm not so sure he will. Now I let my rigid bodies become inert I find them slipping through the TriMesh. I don't think the RB's in the examples ever actually come to a halt, much less against two faces on different axis. I'm not sure whether ODE is supposed to be able to handle such, but I'm probably going to fall back to animated bodies for the time being as behaviour seems infinitely more predictable there.