Sorry guys, but I don't understand why you need 4 surfaces for the wheels.
Can't the wheels all be part of the same surface? I don't see why not. Maybe a little more work but I'm sure it can be done. In fact, if you got really crazy, you could have EVERY tire in the game be part of the same surface. I wonder if their would be any speed advantages to doing this?
I'm currently (I think) using four surfaces, because I haven't optimised anything yet and am just creating four seperate entities (cylinders) for the tires in my current racing game.
Can't the wheels all be part of the same surface? I don't see why not. Maybe a little more work but I'm sure it can be done. In fact, if you got really crazy, you could have EVERY tire in the game be part of the same surface. I wonder if their would be any speed advantages to doing this?
I'm currently (I think) using four surfaces, because I haven't optimised anything yet and am just creating four seperate entities (cylinders) for the tires in my current racing game.