How much do bones slow things down?

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It's not doing mesh deformation. Or at least that's what I wanted. I simply wanted a hierarchy where I could manipulate children. I didn't export the model so actually I couldn't tell you how Adrian assigned the wheels to the bones (which are really just pivots when it comes down do it, unless you're doing vertex animation).

Anyway, we had a demo last year and the max number of animated characters we could have at once was about 25. Not sure how many bones each one had but I'd guess they each had 5. After 25 of these things the game would really get slow.