Can't you just forget bones and do the same functions to a Pivot? I don't see why you need bones for a car game. I'm not using any in my car game. I just link things together with Pivots.
Although, interestingly, maybe a car with bones could allow you to do some interesting things like mesh deformation in a crash...
Although, interestingly, maybe a car with bones could allow you to do some interesting things like mesh deformation in a crash...