hmm interesting about the non animated bones slowing things down. So in my car game, would it be worth having a single bone for the rear axle that drives both rear wheels? rather than one each? that way with 8 cars you have 24 bones instead of 32 in the game at any time.
Currently Jeremy has wheels that are children to a bone, and he rotates the bone in code to rotate the wheel.
Probably woudl have been better to have a node that positions the wheel and then rotate the wheel entity, but I'm no coder so maybe there's a reason he didn't do that.
Currently Jeremy has wheels that are children to a bone, and he rotates the bone in code to rotate the wheel.
Probably woudl have been better to have a node that positions the wheel and then rotate the wheel entity, but I'm no coder so maybe there's a reason he didn't do that.