DirectX 9 & Shaders

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And wherefore do you need a shader engine exactly?

For shadertesting there is a shadertestapp with the DX9 SDK. The only thing I knew that has NO problem to load and show shaderfiles by the way :)

and for shaders, you need the high level shader language reference manuals. ( depending which you are planing to learn. DX or OpenGL )

And the 70$ for DBP: wasted money. they work different on every 2nd gpu ( at least if they work ), lot of FX won't even work due to the overbugged implementation.