And wherefore do you need a shader engine exactly?
For shadertesting there is a shadertestapp with the DX9 SDK. The only thing I knew that has NO problem to load and show shaderfiles by the way :)
and for shaders, you need the high level shader language reference manuals. ( depending which you are planing to learn. DX or OpenGL )
And the 70$ for DBP: wasted money. they work different on every 2nd gpu ( at least if they work ), lot of FX won't even work due to the overbugged implementation.
For shadertesting there is a shadertestapp with the DX9 SDK. The only thing I knew that has NO problem to load and show shaderfiles by the way :)
and for shaders, you need the high level shader language reference manuals. ( depending which you are planing to learn. DX or OpenGL )
And the 70$ for DBP: wasted money. they work different on every 2nd gpu ( at least if they work ), lot of FX won't even work due to the overbugged implementation.