BlitzODE Physics Thread

Blitz3D Forums/Blitz3D Userlibs/BlitzODE Physics Thread

Umm. Thanks but that doesn't seem to be the problem. Tri mesh seems to have holes in it somehow.. In Tokamak it works perfectly... I love how ODE operates but I can't for the life of me get my objects to consitently stay on the TriMesh. I have a object that is controlled with my joystick, applying various forces, I bump into cubes on the ground and sometimes they fall through.