lightcolor

Blitz3D Forums/Blitz3D Programming/lightcolor

sorry if it's not very clear... perhaps if i paste this in..

os.screenoption = New screenoption
os\screen = CopyEntity(menu)
PositionEntity os\screen,0,0,0
EntityTexture os\screen,optionsmenu

box = Createcube()
PositionEntity box,0,0,-4

cycler = CreateLight()
PositionEntity cycler,5,0,-30

PositionEntity camera,0,0,-8

While Not KeyHit(1)

If col1 => 255 Then cycle = -1

If col1 <= 0 Then cycle = 1

col1 = col1 +cycle


RenderWorld :Flip

LightColor cycler,255,col1,0

Wend

The colors change on the cube, but not on the new type of mesh. why not on the mesh? thanks again.