sorry if it's not very clear... perhaps if i paste this in..
os.screenoption = New screenoption
os\screen = CopyEntity(menu)
PositionEntity os\screen,0,0,0
EntityTexture os\screen,optionsmenu
box = Createcube()
PositionEntity box,0,0,-4
cycler = CreateLight()
PositionEntity cycler,5,0,-30
PositionEntity camera,0,0,-8
While Not KeyHit(1)
If col1 => 255 Then cycle = -1
If col1 <= 0 Then cycle = 1
col1 = col1 +cycle
RenderWorld :Flip
LightColor cycler,255,col1,0
Wend
The colors change on the cube, but not on the new type of mesh. why not on the mesh? thanks again.
os.screenoption = New screenoption
os\screen = CopyEntity(menu)
PositionEntity os\screen,0,0,0
EntityTexture os\screen,optionsmenu
box = Createcube()
PositionEntity box,0,0,-4
cycler = CreateLight()
PositionEntity cycler,5,0,-30
PositionEntity camera,0,0,-8
While Not KeyHit(1)
If col1 => 255 Then cycle = -1
If col1 <= 0 Then cycle = 1
col1 = col1 +cycle
RenderWorld :Flip
LightColor cycler,255,col1,0
Wend
The colors change on the cube, but not on the new type of mesh. why not on the mesh? thanks again.