BlitzODE Physics Thread

Blitz3D Forums/Blitz3D Userlibs/BlitzODE Physics Thread

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No friction on rolling objects???

Sorry for the stupid question, but I cannot understand this...

If i put a box on the plane and then apply a force to it, it will start moving and after a while will stop again, just because there is friction. This is the expected behaviour.

If I replace the cube with a sphere or cylinder, it starts rolling and never stop. Even if I set a very high friction value it will never stop. Why???

[EDIT] I've just downloaded all the ODE mailing list and I found that rolling friction is not modelled in ode, so we have to compute it by ourself :) Now things make sense [/EDIT]