easy,
parent them all to the wheel and then just call RotateEntity whichCar,0,0,0
it should work...and if it doesn't...just go with what swift said, thats a good idea too.
parent them all to the wheel and then just call RotateEntity whichCar,0,0,0
it should work...and if it doesn't...just go with what swift said, thats a good idea too.