BlitzODE Physics Thread

Blitz3D Forums/Blitz3D Userlibs/BlitzODE Physics Thread

Is this a bug or proper behaviour? If I drop a couple of rigid bodies onto an animated body, when I begin to rotate the animated body the rigid bodies move with it and topple/roll as you'd expect. When I try the same thing with a trimesh, however, the rigid bodies fall through the mesh as it moves. Everything is fine if the mesh is still (ie reactions look accurate whatever the x/y/z angles of rotation) but once it's in motion the rigid bodies just slide through it. I'm repositioning the trimesh with ODE_dGeomSetRotation by the way, which has seemed to work okay with animated bodies so far.

EDIT: This is with the supplied 002.b3d mesh. Just so you know.