BlitzODE Physics Thread

Blitz3D Forums/Blitz3D Userlibs/BlitzODE Physics Thread

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Il have a word.. it also uses the old ODE interface.. its incredibly stable for it but even a 95% stability isnt good enough-

Id like to get it running in ode 0.5 and this wrapper. its what im trying to do.. just has some wierd things i dont understand going on :)

If you read this, Mr P, what do you say?