Tried that "Collisions AI_ship, AI_ship, 1, 1"-thingie and it works.
And I use only one UpdateWorld.
Is that the way it is supposed to work, as I'm new to doing collisions (didn't write a game yet).
I did create some tools (a videoplayer to take full-screen screenshots) and some test-routines.
I'm not new to programming, 'cause I created lots of tools with Visual Basic 6.0 Enterprise Edition.
Even did a project to control some custom hardware on the parallel port in a serial way (sending bitstreams one one dataline to control the hardware).
And I use only one UpdateWorld.
Is that the way it is supposed to work, as I'm new to doing collisions (didn't write a game yet).
I did create some tools (a videoplayer to take full-screen screenshots) and some test-routines.
I'm not new to programming, 'cause I created lots of tools with Visual Basic 6.0 Enterprise Edition.
Even did a project to control some custom hardware on the parallel port in a serial way (sending bitstreams one one dataline to control the hardware).