What is better for efficiency?
B3d is the native format of Blitz. Is better optimized?
(for animated mesh)
What is better for particle? An aminated texture or type..end, for each...next style particle?
(For ex. a blood drops effect)
The efficency is the most important for me. What does make
less slowdown?
B3d is the native format of Blitz. Is better optimized?
(for animated mesh)
What is better for particle? An aminated texture or type..end, for each...next style particle?
(For ex. a blood drops effect)
The efficency is the most important for me. What does make
less slowdown?