New ODE 0.5 wrapper for Blitz3D

Blitz3D Forums/Blitz3D Programming/New ODE 0.5 wrapper for Blitz3D

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Fantastic, I think I love you arkon lol :)

One more question, how to decide if we have collided with the trimesh? a command perhaps? of course it is necessary for effects and such...

...thinking ahead, how do we make different parts of trimesh report different information?