heh, leave the guy alone. He's a decent sort and I feel a bit bad about picking on him this morning. I think someday he will do well, he seems to be sticking to his vivid thing and allthough I think its going to be a long and drawn out process, if he sticks to it he will get there in the end.
Personally I think what he did in FMC was very cool, but a bit beyond what blitz3D was really capable of at the time. Certainy not something to smirk at and make fun of and even in its rather broken state there are some cool things to look at. at the end of the day it suffered from trying to jump the technology immediately avaliable to blitz, and therefor requiring 2-3 different types of collisions, ants own, blitz, and towards the end tocomaks too, naturally this made it a bit of a nightmare to work with in multiplayer. but for just driving around and shooting at another non AI vehicle who's physics reacts to location based hits, and concussion from explosions, neat controls, variety of weapons, pickups and cool sound tied inot the physics engine. He did a lot of good work.
I think at the end of the day thats what was so frustrating about the whole thing, it really was leaning towards being something that could compete with a AAA game, if only the MP worked, and there was gameplay and reliable intervehicle collisions.
Probably an extra month for him, and maybe 3 for me to produced 4 more larger poliched levels. Of which 2 were allready fleshed out, plus the small arena that was shown in some of the published screenshots.
Tr
Personally I think what he did in FMC was very cool, but a bit beyond what blitz3D was really capable of at the time. Certainy not something to smirk at and make fun of and even in its rather broken state there are some cool things to look at. at the end of the day it suffered from trying to jump the technology immediately avaliable to blitz, and therefor requiring 2-3 different types of collisions, ants own, blitz, and towards the end tocomaks too, naturally this made it a bit of a nightmare to work with in multiplayer. but for just driving around and shooting at another non AI vehicle who's physics reacts to location based hits, and concussion from explosions, neat controls, variety of weapons, pickups and cool sound tied inot the physics engine. He did a lot of good work.
I think at the end of the day thats what was so frustrating about the whole thing, it really was leaning towards being something that could compete with a AAA game, if only the MP worked, and there was gameplay and reliable intervehicle collisions.
Probably an extra month for him, and maybe 3 for me to produced 4 more larger poliched levels. Of which 2 were allready fleshed out, plus the small arena that was shown in some of the published screenshots.
Tr