New ODE 0.5 wrapper for Blitz3D

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the engine has always worked with spheres and got around the "wheel hits wall" problem by using the High and Low lock to force the wheels to a certain angle. worked great before
but now when i steer, it makes the whole car jig, and the back wheels slide a small amount...

I have had my car datas for a while now and they worked before, tweaked for when the wheels could slide... it was pretty damn realistic... but now, looks like its crapped up...