Hey, check this out
Uses two renders. Firstly renders the world and hides the gun. Then shows the gun and hides the world. All the level objects are parented to the one pivot called "World", so to hide the world you just hide the pivot, and anything parented to the pivot will get hidden too. Hope that helps a little :o)
Graphics3D 800,600 SetBuffer BackBuffer() Global camera = CreateCamera() CameraRange camera,0.1,1000 Global gun = CreateCylinder(8,True,camera) ; create a 8 seg cylinder, filled, and parented to the camera PositionEntity gun,1,-0.2,0 ScaleEntity gun,0.3,2,0.3 RotateEntity gun,90,0,0 Global light = CreateLight() Global world = CreatePivot() ; create a pivot called world ;just set up some cubes so there is something on screen. Parent these cubes to the world pivot, so ; you only need to hide the world pivot, to hide the level :o) Dim cube(40) For loop = 0 To 40 cube(loop) = CreateCube(world) ; parent all the objects in the level to the world pivot, for easy hiding EntityColor cube(loop) , Rand(100,255), Rand(100,255), Rand(100,255) PositionEntity cube(loop) , Rnd(-15,15), 0, Rnd(5,35) Next While Not KeyHit(1) If KeyDown(203) Then TurnEntity camera,0,1,0 If KeyDown(205) Then TurnEntity camera,0,-1,0 If KeyDown(200) Then MoveEntity camera,0,0,0.2 If KeyDown(208) Then MoveEntity camera,0,0,-0.2 If KeyHit(2) Then HideEntity world HideEntity gun ; hide the gun. You don't really NEED to hide the gun, as the next render will render over it, but no point in rendering it twice :) CameraClsMode camera,True,True ; set the camera cls mode so the last renderworld gets cleared UpdateWorld RenderWorld ; render the world ShowEntity gun ; show the gun and HideEntity world ; hide the world CameraClsMode camera,False,True ; set the camera cls mode so the last render to the backbuffer won't be cleared, only written on top of RenderWorld ; render the gun Flip ; flip the back buffer so it can be seen ShowEntity world ; show the world again for the next time Wend End
Uses two renders. Firstly renders the world and hides the gun. Then shows the gun and hides the world. All the level objects are parented to the one pivot called "World", so to hide the world you just hide the pivot, and anything parented to the pivot will get hidden too. Hope that helps a little :o)