I understand. To fix this, you need to apply resetXform in 3dsmax.
This is because in 3dsmax, you can move the vertices (meshwidth/height/depth is changed) but you can also scale it (multiplies the meshwidth etc results). Scaling in max will scale the imported Entity. Which will change the results of MeshWidth, MeshHeight and MeshDepth.
ResetXform makes EntityScale (not meshscale) =1
To find the EntityScale, look in code archives for functions by sswift.
But easiest method? ResetXForm in max :)
This is because in 3dsmax, you can move the vertices (meshwidth/height/depth is changed) but you can also scale it (multiplies the meshwidth etc results). Scaling in max will scale the imported Entity. Which will change the results of MeshWidth, MeshHeight and MeshDepth.
ResetXform makes EntityScale (not meshscale) =1
To find the EntityScale, look in code archives for functions by sswift.
But easiest method? ResetXForm in max :)