Why make big games? Why make cheap games?

Blitz3D Forums/Blitz3D Programming/Why make big games? Why make cheap games?

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I'll second that BloodLocust. It sounds like a solution, but you guys need to figure out what you want. Maybe you can finish it some day? I always think in those situations you might go seperate ways, but should invest energy to regain intrest into that project once again in the near future. If you give it so much, you must be aware that you're not at the beginning though, and you have value up to right below the last worklog entry! At a point where it becomes "not fun" you have to decide how much it hurts you to waste all that invested time compared to continuing and finishing it. At that point all that matters is how much you hate waste. If there's a good team leader or at least a member who can tell people how horrible it is to waste that all, then projects will be more likely to finish.