Why make big games? Why make cheap games?

Blitz3D Forums/Blitz3D Programming/Why make big games? Why make cheap games?

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Sometimes it seems that all the game projects you start are a stepping stone to creating your Vivid engine, which is fine except that in a round about way your using people who gain very little from working with you.

Like your Netlib and physics that came out of FMC and chucks supply research material. you got a lot out of it, that still lives in your engine, some guy made you a pro quality web page so that you could sell it, in exchange for a free copy. The net lib never launches, and a few months later you give it away for free. FMC falls appart, but you still gain from it as your using almost all your 3 months work in your current engine, and look to profit from it.

Unfortunately media doesn't really work that way, you usually can't really reuse it, and that is one of the reasons I gave up on working with you, and the 2-3 other game ideas that sounded great, but were over ambitious and would never go anywhere, but would allow you to develop your technology and knowledge further.

But you would have been wasting months of my time experimenting and creating media that gets your engine up to scratch, and benefiting from it, but without completed games. It may sound like a selfish thing on my part, and the way I have written it, but on the other hand you have to see it from other peoples point of view. There are sacrifices that team members have to make, and all the hype and excitement early on in a game dies and leaves a lot of gritted teeth and staying power to get something finished. Seems to the the part that fails you and most other people that with all the best intentions fall on the wayside when creating their games.

It's a real pain to have created all that work, and not even have people enjoy it, let alone profit from it. Maybe we should put FMC on the net for people to dabble with, allthough its pretty horrendous and broken, its stil lkind of cool.