Thanks for your post, BloodLocust, but I've got the problem covered now. :)
Coming up with cubes being made invisble with EntityAlpha solved my problem as obstacles are now no longer to be walked straight through.
Thanks a lot for your trouble, everyone ;)
Coming up with cubes being made invisble with EntityAlpha solved my problem as obstacles are now no longer to be walked straight through.
Thanks a lot for your trouble, everyone ;)