This project has been shelved so that I may finish a c++ game called "Cosmo Bots", which is alomst done finally :) So I will be getting back to finishing this game. The game uses the Best Friends source code as its base, and most of my time has been spent on a sophisticated level editor, so there's not much here in the way of gameplay. But I was having some performance issues, and wanted to see how it performs on other people's computers. It's strange to me that it can be choppy- when Best Friends is smooth on the same machine. Is there some sort of a limit for the number of surfaces that, when you cross, performance goes down the toilet?! Thanks! -Mike
http://www.retro64.com/bf2222/herotest2.exe
PS: Check out his idle anims, I think they're cute :)
screenshot:
http://www.retro64.com/bf2222/herotest2.exe
PS: Check out his idle anims, I think they're cute :)
screenshot: