"Hero the Dog" performance test

Miscellaneous Forums/Blitz Showcase/"Hero the Dog" performance test

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

This project has been shelved so that I may finish a c++ game called "Cosmo Bots", which is alomst done finally :) So I will be getting back to finishing this game. The game uses the Best Friends source code as its base, and most of my time has been spent on a sophisticated level editor, so there's not much here in the way of gameplay. But I was having some performance issues, and wanted to see how it performs on other people's computers. It's strange to me that it can be choppy- when Best Friends is smooth on the same machine. Is there some sort of a limit for the number of surfaces that, when you cross, performance goes down the toilet?! Thanks! -Mike

http://www.retro64.com/bf2222/herotest2.exe

PS: Check out his idle anims, I think they're cute :)

screenshot: