Yeah, just do:
Anytime you want to change frame, just do EntityTexture again, but change the frame variable to what frame you want :o)
sprite = CreateSprite() texture = LoadAnimTexture("tex1.png",32,32,0,10) ; load a 32 x 32 animated texture with 10 frames of animation. Global frame = 0 ; frame of animation EntityTexture sprite,texture,frame
Anytime you want to change frame, just do EntityTexture again, but change the frame variable to what frame you want :o)