Why make big games? Why make cheap games?

Blitz3D Forums/Blitz3D Programming/Why make big games? Why make cheap games?

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It is, we get around 4/5 artists, one a industary pro(well two including evak) in less than a week, but we did it far too early, before the game's concept was even locked down, and then you have four/five talented people all wanting to steer the ship creatively speaking. Not an ideal situration.