i started a dx9 engine for blitz... got it to the point where you could make meshes manually... and then the all the bmax stuff came so i stopped it tho im getting interested in starting to work on it again casually if there is interest. so far you can write the code like this
if anyone wants the C++ just e-mail me at schoenhs_at_yahoo_dot_com and i'll send it to you since i most likely wont finish
SetEnvironment 1 DirectGraphics3D 800,600,32,False hMesh = DirectCreateMesh() hSurface = DirectCreateSurface(hMesh) DirectAddVertex hSurface,-1.0,-1.0,0.0,0.0,1.0 DirectAddVertex hSurface,1.0,-1.0,0.0,1.0,1.0 DirectAddVertex hSurface,1.0,1.0,0.0,1.0,0.0 DirectAddVertex hSurface,-1.0,-1.0,0.0,0.0,1.0 DirectAddVertex hSurface,1.0,1.0,0.0,1.0,0.0 DirectAddVertex hSurface,-1.0,1.0,0.0,0.0,0.0 DirectVertexColor hSurface,1,255,0,0 DirectVertexColor hSurface,2,0,255,0 DirectVertexColor hSurface,3,0,255,255 DirectVertexColor hSurface,4,255,0,0 DirectVertexColor hSurface,5,0,255,255 DirectVertexColor hSurface,6,255,255,0 DirectMeshStatic hMesh,False hTexture = DirectLoadTexture("Chorme-2.bmp") DirectTextureSurface hSurface, hTexture DirectClsColor 0,0,255 While Not KeyDown(1) DirectCls DirectBegin3D DirectRenderWorld DirectEnd3D DirectFlip Wend DebugLog RenderTime DirectCleanUp WaitKey
if anyone wants the C++ just e-mail me at schoenhs_at_yahoo_dot_com and i'll send it to you since i most likely wont finish