The most amazing bump mapping. ever.

Blitz3D Forums/Blitz3D Programming/The most amazing bump mapping. ever.

Very cool...everything works nice and fast on my 256MB Geforce 6800 GT :P

Haven't tried full screen yet..but relief mapping rendered with a maximized window (1024 X 768), double depth/precision, perspective and shadows turned on and zooming way in on the quad (one mouse wheel click from zooming through it) results in roughly 20FPS on average (bounces around between 19 and 21)...I could post a screen shot of this if someone wants to host it...

Otherwise on initial start up with everything on (basicly duplicate SpacedMans screen shot above) it's running at 59-60FPS...actualy I can't get it to run any faster...shadows and perspective correction off, just normal mapping resizeing the window down to where the onscreen text is bearly visable...can't get it to run over 60FPS (but for an occasional 61FPS reading) so it's hard to say just how fast this can be :P