Graphics3D 640,480,16,2 Cube=CreateCube() camera=CreateCamera() MoveEntity camera,0,0,-20 RenderWorld Flip Repeat Until KeyDown(1) Function RenderWorld() Print "hehehe! this is done instead of the rendering!" Print "now, if you write a CallDll command to interface with dx9 rendering here..... ;)" End Function
Now, itd be a lot of work, but isnt it possible to re-wrap the current blitz commands to DX9 like this?
Renderworld could be wrapped to call the dx9 version using a dll call etc etc etc
I dont have knowledge to actually do this so i may be totally wrong, but would anyone out there be able to do it? youd be the blitz saveour!