I'm not so worried about high poly, you ca doa hell of a lot with relatively few. If you have a budget of about 200,000 a frame, you can make almost anything if your carefull with optimizations. lighting is important and its good to see things moving in that direction. But for me the biggest thing missing froim something lie blitz is quick and eask masking between brushes and textures. Something you can only really do easily with simple 1.1 shaders.