The most amazing bump mapping. ever.

Blitz3D Forums/Blitz3D Programming/The most amazing bump mapping. ever.

That's the cool thing, it casts the shadows based off the reflief/normal map. So no extra polygonal data/looks are used.


There's a few other textures in there, including a statue..as the light moves around I literally can not percieve the differance between this quad and a 100,000 poly or whatever it is, statue head, until the polygon is at a very sharp angle.

When you switch back to normal mapping in the menu, it seems dull and lifeless in comparasion..tbh.