That's the cool thing, it casts the shadows based off the reflief/normal map. So no extra polygonal data/looks are used.
There's a few other textures in there, including a statue..as the light moves around I literally can not percieve the differance between this quad and a 100,000 poly or whatever it is, statue head, until the polygon is at a very sharp angle.
When you switch back to normal mapping in the menu, it seems dull and lifeless in comparasion..tbh.
There's a few other textures in there, including a statue..as the light moves around I literally can not percieve the differance between this quad and a 100,000 poly or whatever it is, statue head, until the polygon is at a very sharp angle.
When you switch back to normal mapping in the menu, it seems dull and lifeless in comparasion..tbh.