Evak, it's mainly a pixel shader fx, so whether it's 1 quad or a hundred, if it fills the same amount of screen space there will be no difference in fps. (Because of the bump-mapping at least.)
Well, unless it's got some heavy vertex shading going on as well, but a quad is 4 verts,so it's practically impossible in this case.
Jfk, a g5. Doom3 runs at less than the 2fps on my set-up, so it's not exactly useful for guaging how fast an effect is.
Well, unless it's got some heavy vertex shading going on as well, but a quad is 4 verts,so it's practically impossible in this case.
Jfk, a g5. Doom3 runs at less than the 2fps on my set-up, so it's not exactly useful for guaging how fast an effect is.