I have now made a precaching function that theoreticly renders each and everything. All animated textures, all stuff that would be hidden and gives me a short pause when I show it (eg. activation of new weapons) or the gunflash when it's shown the very first time.
Unfortunately it is still stuttering. I have noiced that there is a direct relation with the harddrive activities: as long as the HD is still busy (whatever it does since the game already started, suggesting everything was loaded), the gameplay and sound etc. is noisy, stuttering.
Now my theory: when the machine has only few system Ram, eg.128 megs, the OS needs to use harddrive cache to temporarily outsource other applications that where occupiing memory (eg. msie, that sits there all the time anyway, autoloaded). Well, if that is the problem, then I simply say :"minimum 128 MB, 256 reccomended" :)
Unfortunately it is still stuttering. I have noiced that there is a direct relation with the harddrive activities: as long as the HD is still busy (whatever it does since the game already started, suggesting everything was loaded), the gameplay and sound etc. is noisy, stuttering.
Now my theory: when the machine has only few system Ram, eg.128 megs, the OS needs to use harddrive cache to temporarily outsource other applications that where occupiing memory (eg. msie, that sits there all the time anyway, autoloaded). Well, if that is the problem, then I simply say :"minimum 128 MB, 256 reccomended" :)