Because you can define a quad/point sprite with a single call to the gpu, triangles require 3.(Not in b3d, but with what I'm doing anyway)
Koe, I'll be using linepicks.(See above) just vivid's super-speedy ones..;)
But what i'll be doing is casting down lines pre-runtime,to create a map of splash locations, and mix real-splashes with random ones.
Koe, I'll be using linepicks.(See above) just vivid's super-speedy ones..;)
But what i'll be doing is casting down lines pre-runtime,to create a map of splash locations, and mix real-splashes with random ones.