CP - Alien Breed Remake - 4

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Updated lighting on intex consoles in objects.png:

<object image in media.zip>

new map.obj:

total objects = 28

image = 0
trigger = onover()
description = Ammo
addammo(50)|remove(me)

image = 1
trigger = onover()
description = Health
addhealth(10)|playsoundonce(health_pickup)|remove(me)

image = 2
trigger = onover()
description = Key (yellow)
addkey(1)|playsoundonce(key_pickup)|remove(me)

image = 3
trigger = onover()
description = Key (red)
addkey(2)|playsoundonce(key_pickup)|remove(me)

image = 4
trigger = onover()
description = Key (green)
addkey(3)|playsoundonce(key_pickup)|remove(me)

image = 5
trigger = onover()
description = Key (blue)
addkey(4)|playsoundonce(key_pickup)|remove(me)

image = 6
trigger = ontouch()|ondestroy()
description = Door (yellow)
checkkey(1)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 7
trigger = ontouch()|ondestroy()
description = Door (yellow)
checkkey(1)|opendoor()|remove(nearby)
opendoor()|remove(nearby)

image = 8
trigger = onover()
description = 100 Credit
addcredit(100)|remove(me)

image = 9
trigger = onover()
description = 50 Credit
addcredit(50)|remove(me)

image = 10
trigger = onover()
description = 10 Credit
addcredit(10)|remove(me)

image = 11
trigger = ontouch()
description = Door (red)
checkkey(2)|opendoor()|remove(nearby)

image = 12
trigger = ontouch()
description = Door (red)
checkkey(2)|opendoor()|remove(nearby)

image = 13
trigger = ontouch()
description = Door (blue)
checkkey(4)|opendoor()|remove(nearby)

image = 14
trigger = ontouch()
description = Door (blue)
checkkey(4)|opendoor()|remove(nearby)

image = 15
trigger = ontouch()
description = Door (green)
checkkey(3)|opendoor()|remove(nearby)

image = 16
trigger = ontouch()
description = Door (green)
checkkey(3)|opendoor()|remove(nearby)

image = 17
trigger = onaction()
description = Intex System
intex()

image = 18
trigger = onaction()
description = Intex System
intex()

image = 19
trigger = onaction()
description = Intex System
intex()

image = 20
trigger = onaction()
description = Intex System
intex()

image = 21
trigger = onover()
description = weapon (Broadhurst DJ Twinfire 3LG) [image
pickupweapon(1)|remove(me)

image = 22
trigger = onover()
description = weapon (Dalton Arc Flame) [image
pickupweapon(2)|remove(me)

image = 23
trigger = onover()
description = weapon (Ryxx Firebolt MK22) [image
pickupweapon(3)|remove(me)

image = 24
trigger = onover()
description = weapon (Styrling Multimatic) [image
pickupweapon(4)|remove(me)

image = 25
trigger = onover()
description = weapon (High Impact Astro Laser) [image
pickupweapon(5)|remove(me)

image = 0
trigger = 
description = 


image = 0
trigger = 
description =