I don't think small or big has to do anything with delivering high quality or doing the 'good stuff'.
There are big games that are crap and small gems too. And vice versa.
It's just all about what you want to do and what you can accomplish.
Do you just do it for fun besides your 'normal' job? Then sure, try something big. You have all the time you want.
Even If you fail (like 99% of the lonewolf-devs who try something 'big'), who cares, you surely learn along the way and have fun. Mission accomplished.
Other people prefer living from their hobby and have to aim for smaller stuff that actually pays the bills. Better than wasting 8 hours a day in a less fun job. :)
Don't see how anyone can say one approach is better than the other. It's just personal preference and depends on if you like your normal job or not I guess. :)
There are big games that are crap and small gems too. And vice versa.
It's just all about what you want to do and what you can accomplish.
Do you just do it for fun besides your 'normal' job? Then sure, try something big. You have all the time you want.
Even If you fail (like 99% of the lonewolf-devs who try something 'big'), who cares, you surely learn along the way and have fun. Mission accomplished.
Other people prefer living from their hobby and have to aim for smaller stuff that actually pays the bills. Better than wasting 8 hours a day in a less fun job. :)
Don't see how anyone can say one approach is better than the other. It's just personal preference and depends on if you like your normal job or not I guess. :)