Calculating hit point isn't the problem.It's knowing when to calculate it.
If that makes sense... I can't exactly cast a pick from last to current position of each drop...
though, that said..I could optimize the oct-tree pick system to check the destination cell first..no polys = no collision checks needed.....ooeh..that'll work..
God bless the vivid! :)
If that makes sense... I can't exactly cast a pick from last to current position of each drop...
though, that said..I could optimize the oct-tree pick system to check the destination cell first..no polys = no collision checks needed.....ooeh..that'll work..
God bless the vivid! :)