MGS 2 style rain?

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Calculating hit point isn't the problem.It's knowing when to calculate it.

If that makes sense... I can't exactly cast a pick from last to current position of each drop...


though, that said..I could optimize the oct-tree pick system to check the destination cell first..no polys = no collision checks needed.....ooeh..that'll work..
God bless the vivid! :)