I use the b3d pipeline in 3ds max and exported my model using the default setting.
By the way, I use xworld 3d to try out too. I create a cube in xworld 3d, export as b3d file, and when I import the cube into blitz using the loadmesh command, it shows an empty screen only.
I then try to move the cube around (even though there is nothing on the sceen) using the moveentity command. But when I tried that, the "Entity does not exist" pops out again.
Anyone can figure out why?
By the way, I use xworld 3d to try out too. I create a cube in xworld 3d, export as b3d file, and when I import the cube into blitz using the loadmesh command, it shows an empty screen only.
I then try to move the cube around (even though there is nothing on the sceen) using the moveentity command. But when I tried that, the "Entity does not exist" pops out again.
Anyone can figure out why?